![]() ![]() The meal will not spoil, but it will still deteriorate, and lose HP. A freezer room can be created by placing enough coolers in proportion to its size - the bigger the storage, the more coolers required.įor example: a raider is killed and drops a fine meal outdoors, while temperature is below freezing. In the early game, food spoilage can pose a threat if located on warm biomes.Temperatures below 10 ☌ (50 ☏) will slow down spoiling by a factor of 1/temp in Celsius. Storing food in temperatures above 0 ☌ (32 ☏) will spoil over time.Items dropped in an area without a roof will deteriorate over time, and lose item HP.Corpses may be eaten raw or butchered at a butcher table.Īs of version (29 August 2016) there is a message telling you when food has spoiled.įood will be destroyed if left unattended by two entirely separate factors: exposure and temperature. Meat is obtained from fresh non-mechanoid corpses, whether hunted or if they died via other means.Hydroponics basins can also be used to plant rice, potatoes or strawberries, and grows them at a considerably increased rate.Growing zones can be used to plant rice, potatoes, corn, strawberries and haygrass (for domesticated animals).Wild bushes can be harvested to give agave and berries.Raw food can be obtained from a variety of sources: Nutrient paste can never cause food poisoning. Food poisoning of a prepared meal is based off of Cooking skill and cleanliness of the room. For example, a simple meal costs 0.5 nutrition to make, but gives 0.9 nutrition when eaten - this equates to 180% more food. In addition to tasting better, cooked food allows you to get more nutrition off the same amount of raw food. You can cook food into meals at an electric stove, fueled stove or campfire, or process it at a nutrient paste dispenser. Milk, berries, and insect jelly can be eaten without mood penalty, but can still give food poisoning. All raw food comes with an innate chance of food poisoning. Most raw foods will give the −7 Ate Raw Food moodlet to an ordinary colonist. You can also select a colonist's or prisoner's food policy in the Health tab.įor a list of raw food items, see Raw food.įood found in its natural stage is raw. You can control what foods colonists are able to eat in the Assign tab. Certain traits or ideology precepts may change their priorities. A rough baseline of 2 meals per day, or 32 units of pemmican/raw food, is required to feed a person.īy default, colonists will eat the tastiest valid food from Lavish to Raw. As they start to eat while they are "hungry" (0.25 saturation), certain types of meals are subject to overeating. They can "store" 1.0 nutrition at any one time. Prepared meals, such as simple meals or lavish meals, generally give 0.9 or 1.0 nutrition.īaseline adult humans require 1.6 nutrition per day to avoid being hungry. Most raw foods, as well as certain cooked foods like pemmican, give 0.05 nutrition per unit. Deprivation of food leads to malnutrition and, if prolonged, death.įood is measured in units of nutrition. Food is the basic source of nutrition to both humans and animals. ![]()
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